《真实战争:1242》金钱修改方法

10-23 电脑游戏攻略 投稿:管理员

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无意间发现可以调钱的方法,这样就可以全买成精锐部队了。

以下是我自己的存档,完整的“profile.cfg”

查找地址在:C:\Documents and Settings\自己的用户名\My Documents\Real Warfare 1242

section.begin

Engine : struct.begin

ScreenResolution : struct.begin

Width = 1680

Height = 1050

Frequency = 59

struct.end

HDRType = htPseudoHDR

DOFEnable = True

AntiAliasing = aaDefault

TextureFilteringQuality = tfNone

WaterReflection = wrmUltra

ShadowMap = 2048

ShadowMapEnabled = True

HorizonRenderEnabled = True

ShaderType = stSM30

CoverEnabled = True

CoverPPLEnabled = False

SelfShadowingTerrain = False

PFX = True

Sound : struct.begin

svgMusic = 1

svgAmbient = 1

svgSFX = 1

svgVoice = 1

svgInterface = 1

Master = 1

struct.end

struct.end

Variables : struct.begin

HideOldCampaign = 1

Difficulty = 0

Selections = 1

KeyboardMode = 0

CameraMode = 2

AutoSave = 0

CamMoveSpeed = 0.5

CamRotateSpeed = 0.5

AutoPause = 0

FogOfWar = 0

Hint = 1

GrFloating = 1

GrHintStyle = 0

MouseTrackStyle = 0

AutoHighlight = 0

InterfaceMode = 0

CameraBorders = 0

MuteSound = 0

DesignMode = 1

struct.end

UserStruct : struct.begin

Addon : struct.begin

CurrentMapID = neva

livonia : struct.begin

NextMapID = village

Money = 0

Groups : struct.begin

[0] : struct.begin

Name = GERB.NAME.124

Template = central_rus.Groups.knight_dovmont

Size = 2

PrimaryWeaponSkill = 2

SecondaryWeaponSkill = 3

MoralIndex = 3

SelfControlIndex = 3

Commander = 3

struct.end

[1] : struct.begin

Name = GROUP.NAME.008

Template = central_rus.Groups.junior_pikman

Size = 1

PrimaryWeaponSkill = 2

SecondaryWeaponSkill = 3

MoralIndex = 3

SelfControlIndex = 2

Commander = 0

struct.end

[2] : struct.begin

Name = GROUP.NAME.009

Template = central_rus.Groups.junior_archer

Size = 2

PrimaryWeaponSkill = 2

SecondaryWeaponSkill = 2

MoralIndex = 3

SelfControlIndex = 2

Commander = 0

struct.end

struct.end

BaseMoney = 11789

struct.end

village : struct.begin

NextMapID = racovor

Money = 0

BaseMoney = 0

struct.end

racovor : struct.begin

NextMapID = virumaa

Money = 0

BaseMoney = 0

struct.end

virumaa : struct.begin

NextMapID = chase

Money = 0

BaseMoney = 0

struct.end

chase : struct.begin

NextMapID = invasion

Money = 0

BaseMoney = 0

struct.end

invasion : struct.begin

NextMapID = revenge

Money = 0

BaseMoney = 0

struct.end

revenge : struct.begin

NextMapID = pskov

Money = 0

BaseMoney = 0

struct.end

pskov : struct.begin

NextMapID =

Money = 0

BaseMoney = 0

struct.end

first : struct.begin

NextMapID = skirmish

Money = 0

Groups[0] : struct.begin

Name = GERB.NAME.116

Template = north_rus.Groups.knight_aleksandr

Size = 2

PrimaryWeaponSkill = 2

SecondaryWeaponSkill = 3

MoralIndex = 3

SelfControlIndex = 3

Commander = 3

struct.end

BaseMoney = 5730

struct.end

skirmish : struct.begin

NextMapID = neva

Money = 4671

BaseMoney = 5730

Groups[0] : struct.begin

Name = GERB.NAME.116

Template = north_rus.Groups.knight_aleksandr

Size = 2

PrimaryWeaponSkill = 2

SecondaryWeaponSkill = 3

MoralIndex = 3

SelfControlIndex = 3

Commander = 3

struct.end

struct.end

neva : struct.begin

NextMapID = koporye

Money = 430900

BaseMoney = 0

Groups : struct.begin

[0] : struct.begin

Name = GERB.NAME.116

Template = north_rus.Groups.knight_aleksandr

Size = 2

PrimaryWeaponSkill = 2

SecondaryWeaponSkill = 3

MoralIndex = 3

SelfControlIndex = 3

Commander = 3

struct.end

[1] : struct.begin

Name = GROUP.NAME.007

Template = north_rus.Groups.senior_pikman

Size = 1

PrimaryWeaponSkill = 2

SecondaryWeaponSkill = 3

MoralIndex = 3

SelfControlIndex = 3

struct.end

[2] : struct.begin

Name = GROUP.NAME.009

Template = north_rus.Groups.junior_archer

Size = 1

PrimaryWeaponSkill = 2

SecondaryWeaponSkill = 1

MoralIndex = 2

SelfControlIndex = 2

struct.end

struct.end

struct.end

koporye : struct.begin

NextMapID = prepeipus

Money = 0

BaseMoney = 0

struct.end

prepeipus : struct.begin

NextMapID = peipus

Money = 0

BaseMoney = 0

struct.end

peipus : struct.begin

NextMapID = ambush

Money = 0

BaseMoney = 0

struct.end

ambush : struct.begin

NextMapID = brothers

Money = 0

BaseMoney = 0

struct.end

brothers : struct.begin

NextMapID =

Money = 0

BaseMoney = 0

struct.end

struct.end

Maps : struct.begin

: struct.begin

Map = .\data\maps\campaign\addon.alex\first\first.map

Rank : struct.begin

GameWinPoints = 20

CaptureFlags = 40

LostFlags = 0

SaveFlags = 5

KillGroups = 88

LostGroups = 0

SaveGroups = 20

RunAwayGroups = 27

Points = 17

MoneyInc = 3441

MoneyDec = 20

struct.end

struct.end

: struct.begin

Map = .\data\maps\campaign\addon.alex\skirmish\skirmish.map

Rank : struct.begin

GameWinPoints = 20

CaptureFlags = 12

LostFlags = 0

SaveFlags = 8

KillGroups = 30

LostGroups = 0

SaveGroups = 23

RunAwayGroups = 28

Points = 15

MoneyInc = 2037

MoneyDec = 129

struct.end

struct.end

struct.end

struct.end

section.end

注意看红色区域,原来只打了4309钱,我自己加了两个零,进游戏一看已经变成430900了,经验证有效!!

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